reskinning the Body

June 6th, 2007

Cinnamon and Alex gave a talk last week to the ANU community about reskin.

Thursday 31 May
ReSkinning the Body

Cinnamon Lee (project facilitator) and Alexandra Gillespie
(project manager) will report on the ReSkin project, a
collaboration between the Australian Network for Art &
Technology, Craft Australia and the Australian National
University. Held during January, reskin was an intensive
“laboratory” involving twenty artists from Australia and
abroad, exploring possibilities for wearable technologies.

And on the 15th of March Cinnamon gave a talk on reskin
at the University of Canberra, School of Creative Communication.

Also a number of papers on and for reskin can be found on the Craft Australia web site:

Distribution - craft and speckled computing presentation by Sarah Kettley
Under the Skin article by Leah Heiss
reskin article by Catrina Vignando


reskin @ Dorkbot

March 29th, 2007

so the Dorkbot presentation went well.
given by yours truly (in the absence of other Melbournian reskinners)

Dorkbot Melbourne will now take plce on the last Sunday of every month
at 4pm, at Level 1, 124a Johnston St Fitzroy 3065 (just east of Brunswick St)

that means that DBM2.2 will be on Sunday April 29 at 4pm.

more info:

sign up for the announce list and blabber


reskin Flickr + Picture Australia, People, Places and Events

March 21st, 2007

Hi All,

I have linked the reskin Flickr site

to Picture Australia’s Flickr site People, Places and Events

they are now one of our groups so you can send a photo to Picture Australia’s People, Places and Events Group.

I have added the Prototype and Wear Now sets to the group.

You can add other images if you would like you just need to follow the Picture Australia guidelines for captioning and adding tags. Have a look at what has been done for the two sets added.

The guidelines are available off the front page of Picture Australia’s Flickr site.

If you are looking at a particular set, you can batch organise it changing tags, captions and posting to a group.



dorkbot melbourne relaunched!

March 1st, 2007

we love dorkbot
dorkbot melbourne has been relaunched
long live DBM2

the inaugural - DBM2.1 - will takeplace on Sunday 25 March 2007
on Johnston St near Brunswick St (exact address will be posted here soon)

amongst the presenters, attendees will have the pleasure of a reskin recap and presentation of related projects by mss Wilde and Heiss and mr Duckworth (the Melbourne contingent)

if any reskinners have images (a single, lovely, or composite image) that they would like us to use to talk about their stuff - send it to me or the list. otherwise, put your faith in your friends and we’ll do you proud.

if anyone can make it to Melbourne, please do. the website’s not updated yet, but the wiki’s here

long live dorkbot - people doing strange things with electricity

Microprocessor that can play audio samples

February 12th, 2007

It feels odd add this after the lab, it was sort of nice having Melinda post as the last post.

The microprocessor that can do audio (and video) is the Propellor chip it has 8 processors and can do multi-tasking so it’s a quite a bit more complex than the Ardunio. It’s made by Parallax, who are the people that developed the basic stamp. The thru hole version is physically large so I’m trying to work with the surface mounted versions.

Out of the box it doesn’t play sound samples there is two solutions at the moment to do it

- The HYDRA Game Development Kit . To get started with that you can just buy the book and that has the sound objects on the CD-ROM
- Someone has developed a wav file player

I had hope to get the HYDRA stuff working while I was away and hopefully in the next month I will have a PCB that has the propellor chip and an audio amp on it. So touch base with me in month about that.

This stuff can can be bought in Australia from RT Nollet. He doesn’t always have all his stock listed on his site, it does seem to have most Parallax products in stock

the gang

February 9th, 2007

Final photo.. some had flown out already.

I had the pleasure of sitting in on the final Crit session of ReSkin and heard our talented artists talk about their experience of making wearables:

The fantastic assess to people and sharing expertise..
Morphing and transformation of ideas..
Intimacy and communications between people..
Spontaneous collaboration..
Detection of movement by brain injured people..
Patience and determination in making..
Measuring the Change in contact with the earth..
Extending intimate space to shared space..
Getting your hands dirty..
Social networking..
Carrying information on the body..
Pushing through limited thinking..
Drawing with your knees..
Being electrocyted 4 times..
Delighting in the process of making..
Staying up all night with everyone.

Thank you all for your talent, enthusiasm, dedication, generosity - and intelligent and energetic approaches to this residency!
XX Melinda

Photos on flickr

February 8th, 2007

Photos of prototypes, participants, facilitators and events are all online now at:

Some conclusions from the symposium on Friday

February 4th, 2007

What is “wearable technology”?

All that surrounds us was once technology. Once a technology becomes commonplace, it disappears. But what happens when we engage new bizarre forms of technology that have not yet penetrated the mainstream? We think of them as special, even when they are not. We use the term technology to refer to the things that are still rare and surprising; the things that are fragile; the things that are complex. We no longer think about weaving as a technology, but it still is. All of these things are technologies and we need to approach them in the same way.

We think that electronic objects need to be rational because circuits and programming are based on logic. We assume that function needs to be rational. Function implies a logical engineering process of needs assessment and problem solving. But do not forget that pleasure is function. Beauty is function. Poetry is function. And at the same time, technology is ornament and ornament is technology.

I would like to suggest that “smart objects” are actually stupider than plain objects. Plain objects have more of projective nature. They allow us to project our desires and to create complex behaviors and narratives. Smart objects are more linear and they constrain our imagination by providing a determined behavior and narrative.

So, now, the crucial question is: “What does technology look like”? Maybe it needs to look more like magic. Maybe it needs to look a lot more like art. In any case, I believe that it needs to flirt with the irrational in order to be meaningful.


February 4th, 2007

it’s 5am. in a few short hours we’ll meet for our final debriefing and to say goodbye for now and go our separate ways. it’s clear that many collaborations will emerge from this anat lab. I wonder if all anat labs are like this? whether this is the case or not, it’s quite profound to realise the kind of connections that come from sharing such an intense journey.
I hope that many people get to see the work that’s come out of reskin - many beautiful projects, such a range of approaches, so much subtle and lovely work. I look forward to the next installment

really amazing work taking shape

February 2nd, 2007

I am really pleased with the amount of energy, determination, fun, and creativity that I’ve witnessed in the last three weeks. Although Elise and I have been trying to hide to file our aluminium for the last couple of days, we’ve been following the progress of all the projects and just can’t believe how well things are shaping up. Friday night will be awesome. I can’t wait to see the final prototypes!